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Joseph Odom 5 has been in development for almost 5 years.

The Beginning(2010-2011)[]

Joseph Odom 5 begin in development in 2010 as an expansion pack for Joseph Odom 4. known as "Joseph Odom 4.5". The Team didn't want to make another expansion pack for Joseph Odom 4. so on November 2010 the game was decided to turn as a sequel for Joseph Odom 4 instead.

Cancelling Gamestation 2 version and Moving to Gamestation 3 (2011-2012)[]

Due to how limited Gamestation 2 was with newer games, the game was moved to newer hardware from KICHO in October 2011, While the Work for the Xbox 360 and PlayStation 3 was progressing well, the developing team of the Gamestation 3 version had to keep up from what they could use from the Gamestation 2 versions, sadly this wouldn't last very long for the Gamestation 3 version

Gamestation 3 Version on Hold (2012-2013)[]

Joseph Odom 5 had a very serious rocky development at this time, first of all, Joseph had issues and could not develope the title with the team, and the game was not going to make it's original release without him. so on April 2, 2012 the game was on hold, and the Xbox 360 and PlayStation 3 version we're still going to continue as the team working on those version we're a different team.

The Final Mark and The Cancelled Gamestation 3, Xbox 360 and PlayStation 3 versions (2013-2015)[]

with Joseph's return to work on Joseph Odom 5, the game begin in redevelopment for Gamestation 3 in November 2013. however the game was not on track and if the game was to not be complete by February 2014, it would be cancelled for good.

however Joseph made a deal to the former CEO Danny Doe, "we want to release the game on a more advance and powerful hardware, we know that we have a new console coming soon. let us release the game on there instead. I Promus that this time. the game will release on newer and better Hardware along with the Upcoming Xbox One and PlayStation 4 version that we've been working on as well."

Joseph didn't expect Danny Doe to gave the go ahead for the game to continue in development longer. but a week later and Danny Doe decided to call Joseph to give the go ahead to work the game on Gamestation 4. a dev-kit of Gamestation 4 was sent to him to work on Joseph Odom 5 on there. luckly Hardvock 2014, the Engine that KICHO used before Tamago, was supported with Gamestation 4 so there were no needed to cut content out of it and so the game was finally set for it's November 2015 release in Japan and February 2016 release in West.

The Xbox 360 and PlayStation 3 versions of Joseph Odom 5 we're cancelled a month before the Gamestation 4/Xbox One/PlayStation 4 versions we're release. it's currently unknown on what studio work on thos

GS3[]

Some unused (.Obj) files were found in the game that would be completely unused

Wii U[]

Mario 64 Game Over []

in one of the data files of Joseph Odom 5 in the Wii U version, Super Mario 64 gameover was left out it was founded as Hadvock2011_ProjectCafe.Mp3

FOOD TEXT T&7437[]

a text called "food" was found in Joseph Odom 5 Wii U version, what it was used for is unknown, fans said "it could been planned for when Joseph/Cenay were hungry?" suggtion of the game being a survival game too.

===an image of Mario===
TEST

a picture of Mario was founded in the Wii U version. although it may just been used for making rooms, as a model of this picture was found with testthisjo.obj and Crappytestbyme.obj


Controls for Joseph[]

a image of how the Wii U buttons were being shown to Joseph on how to play the game, nothing interesting here.


A7edcnb


Xbox One[]

A Black Box[]

An image of Joseph Odom sending Microsoft that they are working on the Xbox One, but "nothing interesting"

Incorrect Buttons[]

in the final game it's...

A=Talk

B=Bag

Y=Heal

X=Jump/Climb

LT = Attack

LR = Block

LB = Used Moves

RB = Teleport

in the Beta it's...

A=Attack

B=Block

Y=Items

X=Block

LT=None

RT=None

LB=NEt

RB=Jump

PS4 / PS5[]

in the PS4 version Joseph Odom 5 has two test obj files one called CrappyTestLvlwithanimageofshrek.obj and PS4logotoSony.obj, one was test to see how the game could run on PS4, the other is unknown
in the PS4 version a hidden file call testps3.txt was found, using some ingame text, this seems like it was created for a different project but was added into Joseph Odom 5.

"Hi"

"Hello"

"Yes?"

"You Know what... i'll Join up"

"Howdy?"


Shrek smiling

PC[]

in the PC version a hidden file called NEONX_JO5.PNG was found

Bully[]

on May 1, 2017 GSHiddenFiles79 has found hidden files of Jimmy Hopkins with two Obj files in Joseph Odom 5, Bully_Jimmy_Model_test.obj and Bully_Jimmy_Model_test2.obj. this seem to be just a test for rockstar to see, however the files are not "accesable" even in the game. but they were created in October 2010. which was the begining development of Joseph Odom 5

E3 2011 Trailer[]

on June 22, 2018 KICHO uploaded the unused planned E3 2011 trailer. the game was very completly different than the final product. A Mini Map, Joseph using the Joseph Odom 2 model, Joseph could also go anywhere during night and was able to be caught by 10:00pm (a feature in Joseph Odom 2, 3, and 4 as Joseph can be cught sand send back at Home. 5 removed this feature  in it final product stage and Joseph could freely go anywhere weather it was day or night.) A Questmark can be found in a Stript Club (which can still be found in the game files ODO5_Stclub,) but was remove for obivous reasons.

Project Name[]

Joseph Odom 5 project codename is "FiveO!" O possibly meaning "Odom"

Joseph Odom 5: Save the Hero project codename is "FiveHeroO"

Joseph Odom 5: Legacy of Hacks project codename is "FiveHacksO2"

Joseph Odom 5: Betray, Joseph Odom project codename is "FiveEvilO3"

Joseph Odom 5: Shadow of the Crash! project codename is "FiveDarkO4"

Joseph Odom 5: Secret of the Doctors Project Codename is "FiveDDD"

Joseph Odom 5: Unknown Life Project Codename is "FiveUL"

Joseph Odom 5: Escape in Blue Aron! Project Codename is "FiveFinalO5"

Joseph Odom 5: Posy's Adventures Project Codename is "GirlEX5"

Joseph Odom 5 2D Project Codename is "FiveCTR-HD" the codename for the Joseph Odom 5 on Nintendo 3DS

Joseph Odom 5 Fee project codename is "FiveFeeO"

Joseph Odom 5 Complete project codename is "CompleteFive"

Joseph Odom 5 Speical project codename is "FiveO-SP"

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